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These resources are to help educators integrate graphic novels into the curriculum, promoting literacy and subject-area comprehension.
- Teaching Comics and Graphic Novels
- Theory and History of Comics and Graphic Novels
- Web Resources
Web Resources for Graphic Novels
Teaching Comics and Graphic Novels
Connecting Comics to Curriculum by
Call Number: LB1044.9.C59 G38 2011, CULAB
Publication Date: 2011-10-01
"Here is the essential guide for librarians and teachers who want to develop a quality, curriculum-based graphic novel collection--and use its power to engage and inform middle and high school students"-- Provided by publisher.
Going Graphic by
Publication Date: 2004-09-28
"A comprehensive guide to embracing comics and effectively using them in any multilingual classroom. Building on the latest brain-based research, second language acquisition theory, and progressive literacy principles, Stephen Cary offers twenty-five proven activities for comics-based instruction in all classrooms, especially TESL/TEFL settings, and for all grade and English-proficiency levels." -- Publisher website.
You Can Do a Graphic Novel by
Publication Date: 2010-01-05
"Written in the form of a graphic novel itself, the book covers all the components and shows readers how to: Find their own drawing style regardless of ability, Create memorable characters, compelling plots and subplots, and engaging dialog, Traverse the graphic novel business." Publisher information
Using Graphic Novels in Classroom by
Publication Date: 2010-01-01
"Since today's young readers live in a highly visual world, it's no surprise that graphic novels are growing in popularity. With this book, teachers can lead students in literary analysis of this unique genre, introduce them to good quality graphic novels, and encourage them to write and illustrate a graphic short story. Each lesson in the book is based on standards." Back Cover.
Teaching Graphic Novels by
Publication Date: 2010-01-01
"Harness the power of graphic novels to promote literacy and engage all secondary students! Address print-text and image literacies, from navigating text features to creating standards-based lessons on reading comprehension, fiction/nonfiction, written response, critical thinking, and media literacy." Back Cover.
Adventures in Graphica by
Publication Date: 2008-04-24
"Drawing on his own success using graphica with elementary students, literacy coach Terry Thompson introduces reading teachers to this popular medium and suggests sources of appropriate graphica for the classroom and for particular students. " Back cover.
Serious Comix: Engaging Students with Digital Storyboards by
Publication Date: 2013
"Comic books are a great tool for engaging struggling learners, and when students use technology to create their comic books, they build both digital age and traditional literacy skills. Illustrating the story helps students with visual literacy, which in turn helps them express their thoughts; develop a storyline; and strengthen their reading, writing, and analytical skills. " Back Cover.
Teaching Comics and Graphic Narratives by
Publication Date: 2012-07-05
"The essays in this collection discuss how comics and graphic narratives can be useful primary texts and learning tools in college and university classes across different disciplines. There are six sections: American Studies, Ethnic Studies, Women's and Gender Studies, Cultural Studies, Genre Studies, and Composition, Rhetoric and Communication. With a combination of practical and theoretical investigations, the book brings together discussions among teacher-scholars to advance the scholarship on teaching comics and graphic narratives--and provides scholars with useful references, critical approaches, and particular case studies." (Amazon.com)
Theory and History of Comics and Graphic Novels
A Reader's Guide to Marjane Satrapi's Persepolis by
Call Number: PN6727.S267 Z87 2010 CULAB
Publication Date: 2010-04-01
"An introduction to Marjane Satrapi's graphic novel Persepolis for high school students, which includes biographical background on the author, explanations of various literary devices and techniques, and literary criticism for the novice reader"--Provided by publisher.
Comics and Sequential Art by
Call Number: NC1764 .E47 2008, STACKS
Publication Date: 2008-08-17
Comics as a form of reading -- Imagery -- Timing -- The frame -- Expressive anatomy -- Writing and sequential art -- Application : the use of sequential art -- Teaching and learning sequential art for comics in the print and digital age -- Schools offering courses in comic creation
Making Comics by
Call Number: PN6710 .M3325 2006, STACKS
Publication Date: 2006-09-05
Introduction -- Writing with pictures -- Stories for humans -- The power of words -- World building -- Tools, techniques and technology -- Your place in comics -- Making comics.
Power of Comics by
Call Number: PN6710 .D86 2009, STACKS
Publication Date: 2009-07-01
Defining comic books as a medium -- The history of comic books, part I: developing a medium -- The history of comic books, part II: the maturation of the medium -- The comic book industry -- Comic book creators -- Creating the story -- Experiencing the story -- The comic book readers -- Comic book genres: classifying comics -- Comic book genres: the superhero genre -- Comic books and ideology -- Researching comic books -- Comics culture around the world.
Reinventing Comics by
Call Number: PN6710 .M34 2000, STACKS
Publication Date: 2000-07-25
The life of comics as an art form and as literature -- The battle for creators' rights -- Reinventing the business of comics -- The volatile and shifting public perception of comics -- Sexual and ethnic representation in comics -- Digital Comics. back cover
The Captivating, Creative, Unusual History of Comic Books by
Call Number: PN6710 .N63 2011, CULAB
Publication Date: 2010-07-01
"Describes the history of comic books, featuring little known facts and bizarre inside information"--Provided by publisher.
Understanding Comics by
Call Number: PN6710 .M335 1994, STACKS
Publication Date: 1994-04-27
This innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.